Hermes Operations v1.0.0 MIT
Hermes Slash Command Coaching
Use when a user needs the right slash command. The task is already running. Covers the decision rule for steer, queue, background and interrupt, plus goal, loop and plan.
Features
- Decision table for a message sent during a running turn: background, steer, queue, interrupt, or side question.
- Decision table for the shape of the work: goal, loop, plan, compress and undo.
- Trigger-phrase table that maps a message to a command.
- A strict one-line tip format, given only after the work is done.
- Anti-patterns that cause wrong advice.
Benefits
- A correction lands without restarting the turn.
- A new subject runs in its own session, and the current chat stays free.
- Long objectives run to a judged finish instead of stopping after one turn.
- Tips stay short, so they help without interrupting the work.
Install
From the tap (or GitHub path)
hermes skills install shagghiesuperstar/hermes-skills/skills/hermes-slash-command-coaching --category hermes-operations
Direct URL
hermes skills install https://raw.githubusercontent.com/shagghiesuperstar/hermes-skills/main/skills/hermes-slash-command-coaching/SKILL.md --category hermes-operations
Get the skill
Related skills
- Hermes OperationsHermes API Run DispatchUse when dispatching or steering an agent run. The run is dispatched over the Hermes local API. Covers POST, polling, steering, stopping and wedge triage.
- Hermes OperationsHermes Gateway OperationsUse when a Hermes gateway stops responding. It also applies when Telegram polling fails. Covers service identity, logs, restart discipline, failure signatures and health checks.
Related repos
The skill file
Hermes Slash Command Coaching
Overview
A Hermes session can take a new message while a turn is still running, and the right response depends on two questions: is the message about the running task or a different one, and does it need to act now or after the turn. The slash commands answer those questions. Choosing the wrong one restarts a turn that did not need to restart, or queues a correction that should have landed at once. This skill is the decision rule, the trigger signals in a message, the format for a one-line tip, and the anti-patterns to avoid.
Command names and defaults change between releases. Before you rely on one, check the installed version's help output for that command.
When to Use
- A user asks how to steer, queue or background a running task.
- A user's message fits a slash command better than a plain reply, and a one-line tip would help.
- A user asks how to run a long objective, a timed check, a plan, or a context compression.
Features
- Decision table for a message sent during a running turn: background, steer, queue, interrupt, or side question.
- Decision table for the shape of the work: goal, loop, plan, compress and undo.
- Trigger-phrase table that maps a message to a command.
- A strict one-line tip format, given only after the work is done.
- Anti-patterns that cause wrong advice.
Benefits
- A correction lands without restarting the turn.
- A new subject runs in its own session, and the current chat stays free.
- Long objectives run to a judged finish instead of stopping after one turn.
- Tips stay short, so they help without interrupting the work.
Procedure
Decide with two questions about the message:
- Is it about the task that is running now, or a different task?
- Does it need to happen now, or after the current turn?
Situation Command What it does Different task, do not wait /bg <prompt>Runs in a separate session; the current chat stays free Same task, correction, now /steer <note>Lands after the next tool call, with no restart Same task, follow-up, later /queue <prompt>Waits until the current turn finishes Same task, wrong direction Plain message (interrupt) Stops the turn; the agent restarts on the new input Side question, no action /btw <question>Answers about the conversation without changing the task Pick a command for the shape of the work, when interruption is not the issue:
Situation Command Multi-hour objective with a finish a judge can check /goal <objective>; draft the contract first, add deterministic checks, or park on a processSame check on a timer, stopping on evidence /loop <interval> <prompt> [--times N] [--until <condition>]Think before touching anything /plan <task>; writes a plan file and runs nothingContext is long and drifting /compress <focus>Rerun with different framing /undo, then retype the message- Set the default busy behavior if the user wants a different one. Check the current default in the config, then set it through the config command. A message can override it for one turn with the busy-mode command.
Match the user's message to a trigger, and only nudge when the signal is clear. If two triggers fit, use the higher row of the trigger table:
Signal in the message Command "also", "one more thing", during a run, same task /steer"after that", "when you're done", "next", during a run /queueA new subject during a run /bg"stop", "wait", "wrong", "undo that" Interrupt; no tip needed "what does X mean", no action wanted /btw"keep going until", "end to end", "overnight" /goal"every N minutes", "poll", "until it is green" /loop, or a scheduled job if it must outlive the session"how would you", "don't do it yet" /planThe context has been compacted more than once, or the user re-explains a lost detail /compress <topic>, or a fresh session with a titleThe same objective is restated in plain chat a third time /goal- Give the tip only after the work is done. Use one italic line at the end of the reply, with the command, a reason of six words or fewer, and what would have changed. Give at most one tip per message, and do not repeat a tip the user already uses.
Tip format
> *Operator tip: /steer fits this, because it is a same-task correction. Plain input restarts the turn; /steer <note> lands it without a restart.*
Rules for the tip:
- The requested action comes first. The tip never replaces the work.
- One tip per message, and no paragraphs.
- If the user asks to stop tips, stop them for the rest of the session.
Pitfalls
- Coaching from a summary of a command is not enough. Check the installed version's help for the exact subcommands and the exact timing. For example, a steer lands after the next tool call, not at an arbitrary point.
- A "also" that concerns a different topic is a background task, not a steer. Match the topic first.
- Nudging on an ambiguous signal wastes the user's attention. When the signal is unclear, say nothing.
- A long objective started in plain chat has no finish condition. Give it a goal with a judge, and a task record on the team's board in the same turn if the team uses one.
- Do not turn a tip into a lecture. Six words of reason, one line.
Verification
- The chosen command appears in the installed version's help output.
- A correction sent with the steer command lands in the running turn without a restart.
- A tip, when given, is one italic line placed after the completed work.
- The user's busy-mode default is the one stated in the config after any change.